The following model files are compatible with the current project viewer, as of, and should work with currently implemented sliders. The wiki does not allow attaching most file formats directly. Note: to add new test content to the wiki, you can first attach it to BUG-10981, then post a link to that attachment in the wiki. With the addition of Project Bento, meshes rigged to Attachment points may be rejected by the server since one of the primary reasons for the addition of these new bones was to discourage this process.Ĭurrent Content & Resources Models & Skeleton Files / Test Content Prior to Project Bento, rigging to attachment points was never formally supported, and was strongly discouraged, as once an animation stops playing it often leaves the attachment points in a deformed location that is very difficult for a resident to understand. The community asked for the ability to have translation/position based animations available for greater creative control and it was agreed upon that suffering the confusion from this conflict of behavior was still an overall gain. This was the best practical alternative to simply not allowing translation based animations at all due to the possibility of them overriding sliders. Because the animation will always override the slider.įor a list of all the bones that are influenced by sliders that adjust their position refer to this : However the slider's influence on the affected bones scale will not be altered, as animations presently cannot affect bone scale.īecause of the above two restrictions it is ill advised, to mix content where you want the translation based sliders to work with translation based animations. Since presently the animation system has no means of knowing the positional offset that the slider is providing, that animation will be played based off of the bones natural ( pre-slider adjustment ) position. Any slider controls that affect the position ( translation ) of a specific bone will be overridden if the user plays an animation that moves that bone. Playing animations that affect bone scale will (continue to) not work with Project Bento, however the slider system has been incorporated to adjust bone positions and bone scale.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |